VFX Texture Lab is a free, open-source Unity 6 editor tool I built to make everyday VFX texture edits faster.
Artists can stack operations, preview the original and result, save reusable presets, and batch-process textures without leaving Unity. It supports mask cleanup, contrast adjustment, gradient mapping, channel packing, thresholding, blur, dilation, erosion, and other common VFX workflows.
The tool also separates linear data textures from sRGB color output and supports both PNG and EXR export.
I designed and developed the tool in C# as a Unity Package Manager package.
Source and documentation: https://github.com/PudinKiller/VFXTextureLab
Featured by Jettelly: https://jettelly.com/blog/vfx-texture-lab-making-texture-edits-without-leaving-unity
Trailer - Batch texture editing without leaving Unity.